

Except for a few Steam Cores, there's not much that you will need from the outside before day 10 or so. I suspect you can guess what it is.)Īlso, there is no need to rush Scouts at all. (Btw, there exists a hidden event that will trigger very late, when most of your people are at the brink of starving, with many already dead. Death is unavoidable in this mission, just as Thanos. Basically, what we do here is try to avoid as many deaths to illness, while barely managing the more forgiving hunger. You will also lose many people to lack of treatment regardless of the effort you put into it. Usually, if you fall to 0 Hope and get the deadline, you are done. You will have a hard time if it drops to 0 and do not underestimate the time it needs to stack it up. If you manage these things quickly enough in a balanced matter, the only thing that you need to be aware of is Hope. Adding another Gathering Post in range of both the Coal Thumpers will clear you of any fuel troubles for a while, but do not completely forget about it.
#Frostpunk walkthrough free
Apparently these hunters are the real deal and don't require any kind of heating, so you can place where ever you see fit and they do not waste space.Īlso, built your Steam Wall Drill and a Coal Mine on the free slots as soon as you can afford them, together with a Resource Depot for Coal, so the Outpost deliveries don't have to wait (wasting time and coal). The other important element is Food, so you should built about 10 or more Hunting Huts. The only ones not in Med Posts should be the 5 for research. Putting in only 3 or 4 Engineers per post is sufficient. At the position where the saw mill was positioned, you can easily place 6 or more Medical Posts. The latter is limited by the amount of Engineers you have. Now, the most crucial elements are to get enough Food and have as many Medical Posts as possible.
#Frostpunk walkthrough generator
distribute workers and children to demolish burned buildings, preferably the ones closes to the generator (and warm).you can also deactivate, deconstruct or time limit some of the other Steam Hubs to reduce coal need.

fill all open jobs (except saw mill, you can deconstruct it).place 2-3 Steam Hubs at House clusters, where they are missing (bottom left, top right of crater).activate the generator, level one heat is enough.The first things you need to do as fast as possible: The key here is to slowly stabilize the situation, which practically wins this Mission. The Fall of Winterhome has a lot going on when the Mission starts.
